﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BenevolentSunData
{
    public class Settings
    {
        public static bool ForceShaderModel_2_0 = false;

        public static bool DisableBeamLighting = false;

        public static bool EditingEnabled = false;

        public static bool DeveloperOptionsEnabled = true;
    }
}
